// 3D modeling club · 2026–2027
See the shape.
Build worlds.
The learning resource of the “3D Workshop” club. We don’t learn one program — we learn to see simple shapes in any object and to assemble our own things from them: characters, vehicles, buildings, game props.
New here? Start with the first step
The idea in three steps
See
01Any object is made of simple shapes: boxCubeShift A → Mesh → Cube. The most common starting shape for a blockout., sphereUV SphereHeads, wheels, lamps, eyes., cylinderCylinderLegs, pipes, columns, barrels., coneConeRoofs, noses, spikes, trees., torusTorusRings, tyres, handles., planePlaneFloors, wings, sheets, blades.. This is the skill we train all year.
Break down
02A complex idea is not built as one solid piece. Split it into 3–5 parts, work on each separately and assemble them at the end.
Assemble
03Every block ends with a real artifact you can show: from your first colored object to a model in AR on your phone.
Year map
Ten blocks — from finding your way around the interface to a portfolio page. Each one ends with a checkpoint and has a “challenge” for those who move faster.
Practice between sessions
Short interactive exercises run right in the browser — nothing to install, no sign-up.
What you need
- A computerAn ordinary PC or laptop is enough.
- BlenderFree 3D software. We work in Blender 5.2 LTS.
- A phoneFor block 8: your own model in augmented reality. iOS or Android.
- Your own ideaA character, vehicle, building — whatever interests you. No experience needed.